[Resource]Values for "Facing" Direction of a Person Event

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[Resource]Values for "Facing" Direction of a Person Event

Post by Mateo on Mon Jul 01, 2013 2:25 am

Here is a list of some things you can place in the "facing" value in Goldmap. Most are standard, but as you can see, some are quite odd. The odd ones work, though they are most likely due to invalid values causing an odd pointer to be read or an odd script to be run.

Key:
Normal
Interesting
Dangerous


0 - Down
1 - Up
2 - Left
4 - Right
5 - Left/Right
6 - Down
7 - Up
8 - Left
9 - Right
10 - Look Around

12 - Person dances, disappears, and game crashes

18 - Faces down, then left when you enter map

20 - Walks off the screen in a zig-zag
21 - Big Snorlax Action
22 - Stand there and move (Used for Pokemon)

26 - Autocling *You cannot walk through the person like pikachu, so you can get stuck*

29 - Invisible, Causes Earthquakes

32 - Big Onix

35 - Person clings on top, and acts like grass animation

39 - Person is invisible, but still there

52 - Person goes nuts facing up and down

54 - Person can be walked on. No script + left

71 - Same as 54, but they are green

106 - Same as 35, but no auto cling + brown

116 - Same as 35, but below player

132 - Same as 35, but no auto cling + normal

146 - Invisible + Snorlax Size

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