[Tutorial]Moving Tileset Pallet Data to Another Bank In Gold
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[Tutorial]Moving Tileset Pallet Data to Another Bank In Gold
Note from Mateo: Okay, this was originally posted by RED and he sent it to me via Facebook, and told me I could repost it. So I figured I would post it here to help people out.
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Tools that will be needed.
Hex editor
Pokemon gold/silver
pointer calculator
Tileset Editor
First open your rom in your hex editor..Find 2 blank areas of space, long run of zero will be good enough (As much as possible are both at the same bank)
Now in this TuT I will use the address 0xA0000 but you can use your own address
Now write this to the blank that you have found:
1st address:
21 A0 C3 11 D9 CC 06 12 0E 14 7E E5 CB 3F 38 10 21 CF D0 86 6F FA D0 D0 CE 00 67 7E E6 0F 18 10 21 CF D0 86 6F FA D0 D0 CE 00 67 7E CB 37 E6 0F E1 12 CB BE 23 13 0D 20 D1 05 20 CC C9
2nd address:
21 20 CC 11 48 CC 7E E5 CB 3F 38 10 21 CF D0 86 6F FA D0 D0 CE 00 67 7E E6 0F 18 10 21 CF D0 86 6F FA D0 D0 CE 00 67 7E CB 37 E6 0F E1 12 CB BE 23 13 0D 20 D1 C9
Now we will now repoint the data...Just Go this following address and replace it by the bytes of the pointer you've found..
1st address
0xD5C = zz -bank
0xD5F = xx yy -2byte pointer
2nd address
0xD68 = zz -bank
0xD6B = xx yy -2byte pointer
---------------------------------------------------------
Now you can go into Melash's Tileset Editor and store pallet data in your new bank.
--------------------------------------------------------
Tools that will be needed.
Hex editor
Pokemon gold/silver
pointer calculator
Tileset Editor
First open your rom in your hex editor..Find 2 blank areas of space, long run of zero will be good enough (As much as possible are both at the same bank)
Now in this TuT I will use the address 0xA0000 but you can use your own address
Now write this to the blank that you have found:
1st address:
21 A0 C3 11 D9 CC 06 12 0E 14 7E E5 CB 3F 38 10 21 CF D0 86 6F FA D0 D0 CE 00 67 7E E6 0F 18 10 21 CF D0 86 6F FA D0 D0 CE 00 67 7E CB 37 E6 0F E1 12 CB BE 23 13 0D 20 D1 05 20 CC C9
2nd address:
21 20 CC 11 48 CC 7E E5 CB 3F 38 10 21 CF D0 86 6F FA D0 D0 CE 00 67 7E E6 0F 18 10 21 CF D0 86 6F FA D0 D0 CE 00 67 7E CB 37 E6 0F E1 12 CB BE 23 13 0D 20 D1 C9
Now we will now repoint the data...Just Go this following address and replace it by the bytes of the pointer you've found..
1st address
0xD5C = zz -bank
0xD5F = xx yy -2byte pointer
2nd address
0xD68 = zz -bank
0xD6B = xx yy -2byte pointer
---------------------------------------------------------
Now you can go into Melash's Tileset Editor and store pallet data in your new bank.
Mateo- Administrator
- Posts : 89
Join date : 2013-02-07
Age : 34
Location : Celadon City, Kanto

» [Tutorial]Using The Tileset Extension Patch's Features
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» [Tutorial]Editing the Title Screen in Gold -- Alternate method
» [Tutorial]Basic Trainer Data
» [Tutorial]Editing the Title Screen in Gold
» [Tutorial]How to walk behind tiles in Gold and Silver
» [Tutorial]Editing the Title Screen in Gold -- Alternate method
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